BEYOND TRADITIONAL TEACHING: GAMIFICATION AND PROJECT-BASED LEARNING IN STEM EDUCATION

Authors

  • Anggriawan He Ministry of Education, Culture, Research, and Technology, Indonesia Author

DOI:

https://doi.org/10.5281/

Keywords:

gamification, project-based learning, STEM education, student engagement, critical thinking

Abstract

This study investigates the integration of gamification and project-based learning (PBL) in STEM education as a means to move beyond traditional teaching methods. Gamification, incorporating game elements like points, badges, and levels, aims to increase student engagement and motivation, while project-based learning offers hands-on, real-world applications of STEM concepts. Together, these approaches hold potential for fostering critical thinking, collaboration, and problem-solving skills. However, there remains a need to understand how gamified PBL specifically impacts student learning and engagement in STEM subjects. The objective of this study is to assess the effectiveness of gamified project-based learning in enhancing STEM engagement, comprehension, and skill development. Employing a mixed-methods design, data were gathered through student performance assessments, engagement metrics, and feedback from educators and students. Key findings indicate that gamified PBL significantly improves student interest, retention of STEM concepts, and collaboration skills, creating a dynamic learning environment. These results underscore the potential of gamification and PBL to transform STEM education, making it more interactive and student-centered.

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Published

2024-11-08

How to Cite

He, A. (2024). BEYOND TRADITIONAL TEACHING: GAMIFICATION AND PROJECT-BASED LEARNING IN STEM EDUCATION. Excellencia: International Multi-Disciplinary Journal of Education (2994-9521), 2(11), 83-93. https://doi.org/10.5281/